Supercharge Your UE5 Projects withUnreal Master Kit
The ultimate plugin toolkit designed to accelerate your Unreal Engine 5 development. Focus on creativity, let us handle the complexities.
Why Our FPS Systems?
Our meticulously designed systems offer unparalleled realism and flexibility for your Unreal Engine 5 projects.
Deep Immersion
Advanced ballistics, limb-specific trauma, and material-based armor create visceral, believable combat that captivates players.
Seamless Modularity
Integrate and customize with ease. Our flexible architecture adapts to your unique vision and scales with your project.
Accelerated Creation
Save hundreds of development hours. Leverage our professionally engineered plugins to bypass common hurdles and focus on your game's unique features.
Professional Documentation
Navigate development with ease using our robust, professionally created documentation, complete with examples and best practices.
Core System Capabilities
Explore the foundational elements that make Unreal Master Kit powerful and versatile.
Modular Design
Each subsystem is its own plugin, enabling isolated development and reuse.
Data-Driven
Extensive use of UDataAsset classes for items, armor, projectiles, materials, and effects.
GAS Integration
Attributes, status effects, and item abilities leverage Unreal’s Gameplay Ability System.
Server-Authoritative
All critical logic executes server-side; clients receive authoritative updates and cosmetic predictions.
Interconnected Damage Pipeline
Projectile impact → Armor mitigation → Health & status effects → GameplayCues.
Advanced Ballistics
Limb-specific damage, penetration, ricochet, spall, fragmentation, and environment interaction.
Item Quality & Variants
Support for quality tiers on items and configurable ammunition variants.
Centralized Core Types
Shared enums/structs in the Damage System plugin simplify dependencies.
Scalable Architecture
Built for growth, allowing easy expansion and integration of new features and systems as your project evolves.
Systems Overview
Our plugins are not just individual tools; they form a deeply interconnected ecosystem. This synergy ensures realistic and consistent gameplay mechanics across all aspects of combat, from the moment a projectile is fired to its ultimate impact and effect.
System Component | Key Features & Software Design Patterns |
---|---|
Damage System (DS) The Orchestrator | Centralizes damage processing through a core routing component, ensuring a consistent event pipeline. Defines a standardized damage information packet and shared definitions for item properties, crucial for inter-plugin communication and data-driven design. |
Limb Health System (LHS) | Enables granular, per-limb health and status effects. Reacts to standardized damage information from the DS to apply localized injuries, seamlessly working with the Gameplay Ability System for complex medical interactions and stamina modeling. |
Armor System (AS) | Provides realistic protection with durability, quality tiers, and material-based mitigation (penetration, ricochet). Intercepts damage via the DS pipeline, modifying the standardized damage information packet before it reaches the health system. |
Projectile System (PDS) | Manages hitscan and simulated projectiles with advanced ballistics (fragmentation, spall). Initiates the damage event by populating the standardized damage information packet with projectile-specific data attributes and definitions for projectile characteristics for the DS to process. |
Frequently Asked Questions
Find answers to common questions about Unreal Master Kit.
Ready to Supercharge Your UE5 Projects?
Join developers who are building amazing experiences faster and more efficiently with Unreal Master Kit. Get started today or explore our documentation.